Kofuku-ji Temple

I was responsible for creating the level art for this nice temple. The challenge for the location was to use the traditional temple atmosphere, layout and elements and combine them in a way, that promote interesting and unique gameplay. It wasn't easy task, but the combined efforts of many talented and cool people gave nice results. Some of the amazing people involved:
Art Director : Nikola Stoyanov
Level Art Lead : Andon Nedev
Level Design : Mirela Zhekova
Lead Level Design : Alexander Stefanov
Quest Design : David Delibashev
Lead Quest Design : Stefan Manolov
Lighting Artist : Nino Stoyanov
Lead Lighting Artist : Martin Kamburov
Cinematic Designer : Tanita-Yulia Genova
Lead Cinematic Designer : Tereza Duchlevova
Cinematic Designer : Tanita-Yulia Genova
Lead Cinematic Designer : Tereza Duchlevova
Technical Artists: Emi Dimitrova, Samuil Munis, Nikola Valkanov
Audio Integration : Edrik-Jon T Evangelista
Architectural Modeling: Quentin Le Goff